Mitto 

Clip was looking for a way to grow. The company had a handful of employees with a handful of great ideas but no way to test them. Enter, the innovation team. I began working with the newly created innovation team where the team developed multiple future projects for Clip. As the only UX designer on the team, I got the chance to concept, prototype, and test multiple innovative projects. One of which is Clip Mitto, a digital wallet.


WHY A DIGITAL WALLET?

Clip was looking for a way to enter the digital wallet arena and they wanted to be the first major player in Mexico. The result was Clip Mitto, a simple way for everyday people to transfer money between each other safely. As the only designer on the innovation team, I was tasked with researching the current market for digital wallets and producing a simple experience for our customers.


 
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THE DESIGN

Mitto is simple. If you have ever used Venmo or any other digital wallet the concept behind Mitto is the same. A simple way to send or request money from peers. The design had

Goals:

  1. Simple design that allows easy peer to peer transactions

  2. Auto conversion of currency between USD and MXN

  3. Easily add/find user profiles to send request money

  4. Allow users to link credit cards and bank accounts easily

  5. Allow Customers to pay any Clip merchant using Clip Mitto

 

BRAINSTORMING!

Before I begin each project I sit down and doodle. Here are a few of the rough ideas I had coming into the project. While my penmanship is terrible, brainstorming a rough draft of Mitto was essential in getting a list of all components that would be needed for the rapid prototype.

 
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USER-FLOWS AND WIRE-FRAMES

After the initial white-box session a series of user flows and wireframes were created to understand the users journey. Once I get a few mockups put together I will begin to document each of the screens in the user flow.

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HI-FIDELITY AND PROTOTYPES

 
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